Revit to sketchup link12/5/2023 ![]() So this has a direct correlation to the scale, whereas the model patterns don't have any scale, they just get bigger or smaller if you zoom in or out. Whereas a drafting pattern will get more detailed if you go into a smaller scale, say a one to 10, or one to five, then the pattern gets denser. If you zoom in and out, the pattern gets bigger or smaller, it's sort of a fixed size. The main difference between model and drafting is that the model patterns, they don't change when the scale changes. And this is a model surface pattern, as opposed to a drafting surface pattern. If there's a surface pattern, this is what you will get. These are all the asset bits, but in the graphics, this is how it looks in shade mode. Notice there's no information here, which you'll see with the appearance, physical and thermal. So into the graphics, this is what the shaded color is. And let's pick this brick, common brick, this is the one that the default wall looks like. And I'll just explain what I mean by that. Okay, and when you create a new material, you choose from maybe something that's similar, so it gives you less work to do, but the important bit is that you then start addressing the various assets of that new material. Assets are things that contain an image, so a render image, that's the appearance, a physical attribute, and thermal attributes. ![]() This is probably one of the most confusing aspects of the materials, but hopefully we'll be able to go through it step-by-step. And these are usually to do with this thing here, the asset browser. And these things we'll be looking at later, there are certain options that you need to be very much aware of. ![]() Down here, we have the option where you can create a new material, or duplicate a selected material. But, it does allow us to get started with materials. We don't want to be blocking up an entire project with all of the potential materials. And again, you hit the drop-down and you can select from the various types of materials I'll load into the project. This section at the top- I'll just sort of close that down- this is all the project materials. So, this box at the bottom contains all of the materials that we have access to. This then, is contained within the Autodesk material library, as opposed to favorites, or AEC materials, or this one, the Chapter Five furniture library, which I've set up, which currently has nothing in. ![]() This then, is searchable, so we can hit the little down arrow, and maybe we're looking for something to do with glass, then this is going to give us all our glass options. Whereas this thing will reveal some of the other libraries that you can create. This thing is going to open or close the material editor. Now, it doesn't always look like this, sometimes it'll look like that, sometimes it might even look like this, so there are various buttons that you need to be aware of. Or, whether you go in via the materials, or a different method, this is what you might end up looking at. Some have materials applied to them, whereas others don't. ![]() So, whether you use the objects dials to get access to materials, and you'll see that in the project, all of these various objects. They are slightly more complicated than the ones in SketchUp. So we're moving on to Chapter Five, and before we get settled in with applying materials to our desk, I thought it would be useful just to give you a little run-through on the material options that we have inside of Revit. ![]()
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